Press
Clown Journalism
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Advice Column
Dear Patches, I think my upstairs neighbor is learning the trombone. I am too shy to knock. It has been four months.
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Der Clowns-Kongress: Dispatch from a Correspondent Who Could Not Leave
I arrived at the Klown Congress in high spirits, a full bladder and a very fine frock: new to me, one hundred years old to the world.
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Dr. Wilhelm's Anxiety Clinic
Totengasse 19, Berlin, Fifth Floor (The Stairs Are Part of the Treatment). Specializing in: Fear of Success, Worry That You're Boring, and more.
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Editorial Notice
The Frankfurt Fool Dispatch claims we've 'run out of original sad ideas.' This from a publication that recently published Why Your Dreams Don't Matter: A 40-Part Series.
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Joanna Bassi — The Innocence of Humor
I will write this review in a strange way. It will be both a review of the show, as well as a clown history review.
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Letter to the Editor
Your recent ranking of Berlin's Saddest U-Bahn Platforms placed Bismarkstraße at #8. I have spent seventeen years commuting through Bismarkstraße.
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Local Resident Finally Learns Neighbor's Name After Nine Years, Immediately Forgets It
A Prenzlauer Berg resident achieved a milestone in urban living yesterday by successfully learning their neighbor's name, only to lose the information approximately forty-five seconds later.
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Scientific Journalism
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Ban Bottom Trawling in EU MPAs
The economic and environmental case for ending bottom-contact fishing in 556,489 km² of European Marine Protected Areas.
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Accelerate Investment into Wind Energy
National governments and private sector should accelerate investment in wind power to achieve net-zero emissions by 2050.
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Set Ship Speed Limits
World governments should implement "Blue Speeds" marine vessel speed reduction to 75% of maximum design speed to reduce underwater noise pollution.
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Game Mastering and Storytelling
Game Mastering for Narrative Driven Games
If the game is about a group of adventurers who are uncovering the secrets of the ancient evil worm... then the game hook is that. This question is a really open ended one for a big campaign, but it gives you a lot of information about what the players need in order to play. What you are doing here is giving the people info on what they can expect, and what promise you are making as far as expectations are concerned. Players are giving you their time and attention. You have to deliver on that if you want the game to be satisfying.
Read →Storytelling Process & Game Mastering: A Guide for Direct Communicators
My process of crafting stories as an Autistic with ADHD which addresses the value of story in relation to direct communication, and also a primer for my game mastering methods.
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