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Armor

  • Armor: Reduces incoming damage by its Damage Reduction (DR) rating.
  • Blunt Trauma: If an attack deals ≥5 damage but is fully absorbed by DR, you still take 1 point of HP from impact.
  • Encumbrance: Heavier or poorly fitted armor may reduce your Speed or Coordination.
  • Shields: When actively wielded and facing an attacker, add your shield’s defense bonus to your parry or block.
Armour / ShieldDRSPDCoordCoverWt lbDays (dy)Modern Euro
Padded cloth vest10¾ torso612€ 756
Padded cloth suit10¾ body1530€ 1 890
Supple leather vest2085 % tor518€ 1 134
Supple leather suit2085 % bod1248€ 3 024
Heavy leather vest4−185 % tor1272€ 4 536
Heavy leather suit4−185 % bod49150€ 9 450
Scale vest10−195 % tor30120€ 7 560
Scale shirt10−295 % ta35150€ 9 450
Scale suit10−295 % bod68240€15 120
Light mail vest8090 % tor12360€22 680
Light mail shirt8−190 % ta15600€37 800
Light mail suit8−190 % bod29960€60 480
Light mail coif80head480€ 5 040
Heavy mail vest11−290 % tor19420€26 460
Heavy mail shirt11−290 % ta22540€34 020
Heavy mail suit11−290 % bod441 080€68 040
Heavy mail coif110head6120€ 7 560
Light plate + helm14−295 % bod561 200€75 600
Heavy plate + helm16−395 % bod901 800€113 400
ShieldDRDefense BonusClose-Combat PenaltyCoverageWeightDays (dy)Modern Euro
Small Shield8+1–1Front only6 lb6€ 378
Medium Shield8+3–2Front only14 lb12€ 756
Large Shield8+5–3Front only18 lb30€ 1 890

Real-World Equivalent: Gambeson / Arming Doublet

Lightly quilted layers of linen or wool stitched into a thick jacket. On impact it “swells” like a shock absorber, dispersing the force but offering only DR 1. No mobility penalty—think of a heavy canvas coat, perfect for scouts or messengers who must stay light on their feet.

Real-World Equivalent: Deerskin Jerkin / Soft-Tanned Hide

Thin, oil-treated deer or calf hide so it flexes easily. Grants DR 2—enough to shrug off most knife-point attacks—and only a −1 Coordination penalty. Imagine a high-end biker jacket tweaked for stealth: quiet, wiry, and ideal for rangers or light cavalry.

Real-World Equivalent: Cuir Bouilli (Boiled Leather Cuirass)

Thick hide boiled in wax and molded, then reinforced with rivets. DR 4 reliably stops most daggers and light slashes. Encumbrance: −1 Speed, −3 Coordination—like wearing a stiff plastic breastplate. Favored by mercenaries who need decent protection without the cost of mail.

Real-World Equivalent: Lamellar (Fish-Scale) Armor

Rows of small metal scales laced onto a leather backing. DR 10 blocks most slashing weapons, at the cost of −1 to −2 Speed and −3 to −6 Coordination. Picture ancient Roman lorica squamata or Japanese karuta—excellent defense at the price of agility.

Real-World Equivalent: Riveted or Welded Chainmail Hauberk

Interlocked steel rings forming a flexible shirt and coif.

  • Light Mail (Vest/Shirt/Suit/Coif): DR 8, minimal encumbrance in a vest, moderate in a full suit.
  • Heavy Mail (Vest/Shirt/Suit/Coif): DR 11, significant weight and penalties but resists heavier blows.

Think of wearing a mesh of tiny metal donuts—flexible enough to dodge but weighty enough to slow you down.

Real-World Equivalent: Gothic Harness / Maximilian Plate

  • Light Plate: DR 14 with helm—nearly impervious to swords but vulnerable to warhammers; encumbrance −2 Speed, −4 Coordination.
  • Heavy Plate: DR 16 with helm—the pinnacle of medieval defense; only the largest siege weapons or specialized attacks penetrate; same encumbrance.

Imagine lugging around a refrigerator, but looking like the realm’s heavyweight champion.

Real-World Equivalents:

  • Small Shield (Buckler): 12–18″ round steel disk minimal weight.

  • Medium Shield (Heater/Round): 2–3 ft wood core faced with leather/metal balanced defense.

  • Large Shield (Pavise/Tower): 4–5 ft tall barrier covers most of your body but is slow to maneuver.

To use a shield, you must actively wield it and face the attacker. Wielding a large shield in one hand may impose extra penalties on one-handed weapons (−2 knife, −3 rapier, −4 broadsword).

Armour piece (condition)DRSPDCoordCoverWt lbPrice (sp)notes
Threadbare Padded Vest00–1¾ torso63.6Stuffing thin, ties frayed
Mildewed Padded Suit0–1–1¾ body158.4Musty odour, itchy seams
Dry-cracked Supple-Leather Vest10–185 % torso58.0Leather squeaks, split lace
Oil-stained Supple-Leather Vest10085 % torso510.5Reeking but still supple
Patch-quilt Supple-Leather Suit1–1–185 % body1222.0Mismatched hides, heavier
Axe-scarred Heavy-Leather Vest3–1–185 % torso1228.0Deep cleft crudely stitched
Strapped-together Heavy-Leather Vest2–2–285 % torso1218.5Buckles added where torn
Loose-scale Vest8–2–195 % torso3038.0Missing a handful of plates