Skills define your trained abilities and always pair with a Stat. You might apply different Stats depending on approach.
Example: Sailing could use Craft when piloting, Perception when spotting hazards, or Intelligence when plotting a course.
Your Skill Total = Skill Level + Relevant Stat + Modifiers
- Total Beginner: 5 or lower
- Competent: 10–14
- Expert: 15–19
- Master: 20+
| Skill | Stat | Description |
|---|
| Acrobatics | Coordination | Tumbling, flips, balance, parkour. |
| Archery | Coordination | Using bows, crossbows, etc., to strike targets at range. |
| Climbing | Coordination | Scaling walls and other surfaces using holds. |
| Dodge | Speed | Evading incoming attacks with quick movement. |
| Fast Reflex | Speed | Determines maximum attacks per round; measures reaction speed. |
| Forgery | Craft | Creating false documents, signatures, and likenesses. |
| Grappling | Coordination | Wrestling, holds, locks, and throws in close combat. |
| Hand to Hand | Coordination | Brawling and unarmed strikes like punches and kicks. |
| Pick Pocket | Coordination | Stealing small items from someone’s person without notice. |
| Riding | Coordination | Controlling and maneuvering mounts. |
| Sailing | Coordination | Operating a boat or sailcraft. |
| Sleight of Hand | Coordination | Discreet manipulation of small objects like cards or coins. |
| Swimming | Coordination | Moving through water effectively. |
| Throw | Coordination | Hurling knives, axes, rocks, balls, etc. |
| Shield | Coordination | Using a shield to block or parry attacks, adding defense. |
| Skill | Stat | Description |
|---|
| Diplomacy | Social | Honest appeals to reason, cooperation, and goodwill. |
| Guile | Social | Manipulation, deceit, and subtle misdirection. |
| Intimidation | Social | Coercion through threat, fear, or physical presence. |
| Negotiation | Social | Haggling, bargaining, and exchanging favors or resources. |
| Provocation | Social | Taunting and goading to elicit an emotional response. |
| Seduction | Social | Enticing and influencing through charm and attraction. |
| Skill | Stat | Description |
|---|
| Impersonation | Social | Assuming another persona convincingly (stage acting). |
| Music | Craft | Singing or playing instruments to captivate and inspire. |
| Oratory / Acting | Social | Public speaking and storytelling to influence a crowd. |
| Skill | Stat | Description |
|---|
| Animal Training | Perception | Training and handling animals using attentiveness. |
| Awareness | Perception | Noticing environmental details and hidden dangers. |
| Cook | Craft | Preparing meals that nourish and boost morale. |
| Disguise | Craft | Altering appearance to impersonate someone else. |
| First Aid | Craft | Immediate medical care: bandaging and basic stabilizing. |
| Healing | Craft | Binding wounds and applying herbal remedies. |
| Instruct | Intelligence | Teaching skills or concepts clearly to others. |
| Language | Intelligence | Speaking and understanding multiple languages. |
| Law | Intelligence | Legal knowledge and interpretation of rules. |
| Leatherwork | Craft | Crafting leather goods like armor, pouches, and clothing. |
| Masonry | Craft | Building structures using stone and brick. |
| Mechanics | Craft | Working with gears, machines, traps, and mechanisms. |
| Metalsmith | Craft | Forging weapons, armor, and metal tools. |
| Navigation | Intelligence | Charting courses and reading maps for travel. |
| Pick Lock | Craft | Opening locks quickly without keys. |
| Research | Intelligence | Gathering and synthesizing information from sources. |
| Strategy & Tactics | Intelligence | Planning maneuvers, ambushes, and battlefield tactics. |
| Survival | Perception | Foraging, shelter-building, and wilderness self-sufficiency. |
| Tailor | Craft | Sewing, mending, and designing clothing and textiles. |
| Track | Perception | Following trails using physical and environmental clues. |
| Woodcraft | Craft | Building and carving objects from wood (carpentry). |
| Gamble | Intelligence | Assessing odds and strategy in games of chance. |